Thứ Bảy, 5 tháng 4, 2014

Tài liệu KeyShot 3D Rendering docx


LINK DOWNLOAD MIỄN PHÍ TÀI LIỆU "Tài liệu KeyShot 3D Rendering docx": http://123doc.vn/document/1048559-tai-lieu-keyshot-3d-rendering-docx.htm


About the Author
Jei Lee Jo, as a young child, had a passion for science ction, fantasy worlds,
and games. He lived mostly in Venezuela "before he moved to the United States
in 2003. While in Venezuela, he studied biology sciences at La Universidad de los
Andes During this period, he also worked as a Lab Technician, designing media
tools and maquettes. After arriving in the United States, Jei became a Designer and
CG Modeler at San Jose State University, where his aim was to always nd a path
where science and art co-exist in balance, and where each eld supports the other
in creating tools that are not only attractive and beautiful, but also practical. He
currently works as Clinical Specialist 3D Modeler at Stryker OtisMed and has clients
from industries such as Electronic Arts and Cisco Systems.
This book is especially dedicated to Siu Lee, for her undying
support, love, and care to help in the completion of this project.
Also to Nam Lee, for always keeping a positive attitude and smiling
even through the toughest times. To Dan Lee, for all his advice,
knowledge, and for being the best brother one could ask for. Lastly,
special thanks to Tian Jiao for never giving up and always being
there when we all needed her the most.
www.it-ebooks.info
About the Reviewers
Josh Mings is the Marketing Manager for Luxion, Inc., creators of KeyShot.
He holds a Bachelor's degree in Mechanical Engineering Technology and Design
from LeTourneau University. He is a CSWP and a certied SolidWorks Instructor.
He is a Co-founder of EvD Media, Editor of SolidSmack.com, and a Co-host of
EngineerVsDesigner.com, a weekly podcast about design, engineering, and what
makes it all happen. As a father of four children, teaching and instructing others
is his passion, as is discovering new methods to create and explore ways in which
technology advances product development.
Marlon Muñoz is a Manager Interactive Developer and Lead 3D and Motion
Designer at SapientNitro, where he helped in building and initiating the CG
Department. He is also the FX Director and Founder of MM2 Media, Inc., where he
continues to push boundaries in creating high-end 3D and FX for clients around the
world. His designer background was the catalyst for him to continue developing his
knowledge in the creative world while attending Miami International University of
Art and Design, graduating with honors while majoring in Visual Effects and Motion
Graphics. His organization, structure, and keen eye for detail are essential, as he
specializes in 3D lighting, shading, rendering, and FX.
His work has been featured on various sites, including
motionserved.com and
inspirations.cgrecord.net, among others.
Marlon currently lives in Miami, FL with his beautiful wife Melissa.
www.it-ebooks.info
www.PacktPub.com
Support les, eBooks, discount offers
and more
You might want to visit www.PacktPub.com for support les and downloads related to
your book.
Did you know that Packt offers eBook versions of every book published, with PDF and ePub
les available? You can upgrade to the eBook version at www.PacktPub.com and as a print
book customer, you are entitled to a discount on the eBook copy. Get in touch with us at
service@packtpub.com for more details.
At www.PacktPub.com, you can also read a collection of free technical articles, sign up for a
range of free newsletters and receive exclusive discounts and offers on Packt books and eBooks.
http://PacktLib.PacktPub.com
Do you need instant solutions to your IT questions? PacktLib is Packt's online digital book
library. Here, you can access, read and search across Packt's entire library of books.
Why Subscribe?
• Fully searchable across every book published by Packt
• Copy and paste, print and bookmark content
• On demand and accessible via web browser
Free Access for Packt account holders
If you have an account with Packt at www.PacktPub.com, you can use this to access
PacktLib today and view nine entirely free books. Simply use your login credentials for
immediate access.
www.it-ebooks.info
Table of Contents
Preface 1
Chapter 1: KeyShot's Overview 5
Introducing KeyShot 5
KeyShot versus traditional rendering programs 6
Getting started 7
Importing projects 8
The interface 10
Scene 10
Material 11
Material properties window 12
Environment 13
Environment properties window 14
Summary 15
Chapter 2: Understanding Materials and Textures 17
Placing and editing materials 18
Pad 18
Tablet case 19
Buttons 20
Transparent cover 22
Adding a label 25
USB cable 26
Wacom stylus 28
Understanding materials and their properties 32
Texture properties 35
Labels tab 40
How to create materials 42
Plastics 42
Creating glass using plastic 43
Metals 44
www.it-ebooks.info
Table of Contents
[ ii ]
Glass 44
Advanced 44
Texturing materials and methods 45
Summary 50
Chapter 3: Lighting Made Easy 51
Setting up our scene 51
Lighting properties 56
HDRI editor 60
Real-time settings 62
Working with cameras 65
Camera attributes 70
Insulated cup 74
Duplicating models 80
Summary 83
Chapter 4: Showcasing and Product Presentation 85
Preparing our project 85
Rendering in KeyShot 89
Output menu 90
Quality menu 90
Queue menu 91
Region menu 92
Network menu 92
Creating a turntable presentation 93
Summary 96
Chapter 5: Adding Effects with Photoshop 97
Replacing our background 97
Summary 102
Appendix: Command Lists and Hotkeys 103
Shortcuts menu 103
Files and documents 103
Toggling 103
Space and environment 104
Camera hotkeys 104
General hotkeys 104
Material hotkeys 105
Animation hotkeys 105
Real-time hotkeys 105
Index 107
www.it-ebooks.info
Preface
KeyShot 3D Rendering is a quick startup guide designed for any beginners or
professionals that want to create hyperrealistic images off their 3D models. The book
contains various exercises that are specic to each chapter, which helps to clarify any
concepts, denitions, or methods of usage that have been mentioned in the chapters.
It will also cover and explain each of the parameters found inside KeyShot and how
materials, lighting, and staging work together to deliver the most efcient and accurate
results off our models.
This book addresses all the necessary steps to create fully rendered images,
specically from importing models to KeyShot until the nal stage of outputting
rendered images. It is not meant to examine or to teach 3D modeling techniques
nor to create complex animations and special effects.
What this book covers
Chapter 1, KeyShot's Overview, explains the advantages and disadvantages that
KeyShot offers, as a rendering application. It also covers all the steps for importing
our models into the scene and familiarizing ourselves with the navigation menus.
Chapter 2, Understanding Materials and Textures, discusses the material and texture
application procedures used for various exercises, as well as denitions of the
parameters found in the material menu.
Chapter 3, Lighting Made Easy, covers the different properties found within the
lighting menu in KeyShot. It also shows how to create our own lighting setup, and
explains how materials and textures are directly inuenced by our lighting. The
camera setting is also discussed in this chapter.
www.it-ebooks.info
Preface
[ 2 ]
Chapter 4, Showcasing and Product Presentation, demonstrates various methods
and suggestions on how to present our work by changing certain lighting properties
or creating different staging scenarios. It also discusses the settings found in
the Rendering tab, as well as tips on how to improve lighting and reections in
our models.
Chapter 5, Adding Effects with Photoshop, shows an alternative way of illustrating
how to stage and add effects to our rendered images from KeyShot.
Appendix, Command Lists and Hotkeys, includes a list of all the shortcuts and
hotkeys for KeyShot.
What you need for this book
You will need the following for this book:
• A full or trial version of KeyShot 3 for Windows or Mac
• Lesson les for each chapter
• Adobe Photoshop CS3 or newer
Who this book is for
This book is intended for readers with intermediate or advanced knowledge of 3D
modeling and texturing. There will be omissions made to certain exercises, and
repetitive instructions or statements to minimize redundancy. It is also assumed that
the readers have some previous experience in working with 3D applications such as
Maya, 3ds Max, or SolidWorks.
Conventions
In this book, you will nd a number of styles of text that distinguish between
different kinds of information. Here are some examples of these styles, and an
explanation of their meaning.
Code words in text are shown as follows: "We can choose a le such as
mesh_circular_normal.jpg or similar."
New terms and important words are shown in bold. Words that you see on the
screen, in menus or dialog boxes for example, appear in the text like this: "Find the
material, Plastic Hard white rough by selecting Plastic | Hard | Rough | Basic |
Hard white rough."
www.it-ebooks.info
Preface
[ 3 ]
Warnings or important notes appear in a box like this.
Tips and tricks appear like this.
Reader feedback
Feedback from our readers is always welcome. Let us know what you think about
this book—what you liked or may have disliked. Reader feedback is important for us
to develop titles that you really get the most out of.
To send us general feedback, simply send an e-mail to
feedback@packtpub.com,
and mention the book title via the subject of your message.
If there is a topic that you have expertise in and you are interested in either writing
or contributing to a book, see our author guide on
www.packtpub.com/authors.
Customer support
Now that you are the proud owner of a Packt book, we have a number of things to
help you to get the most from your purchase.
Downloading the example code
You can download the example code les for all Packt books you have purchased
from your account at http://www.PacktPub.com. If you purchased this book
elsewhere, you can visit http://www.PacktPub.com/support and register to have
the les e-mailed directly to you.
Errata
Although we have taken every care to ensure the accuracy of our content, mistakes
do happen. If you nd a mistake in one of our books—maybe a mistake in the text or
the code—we would be grateful if you would report this to us. By doing so, you can
save other readers from frustration and help us improve subsequent versions of this
book. If you nd any errata, please report them by visiting http://www.packtpub.
com/support
, selecting your book, clicking on the errata submission form link, and
entering the details of your errata.
www.it-ebooks.info
Preface
[ 4 ]
Once your errata are veried, your submission will be accepted and the errata will
be uploaded on our website, or added to any list of existing errata, under the Errata
section of that title. Any existing errata can be viewed by selecting your title from
http://www.packtpub.com/support.
Piracy
Piracy of copyright material on the Internet is an ongoing problem across all media.
At Packt, we take the protection of our copyright and licenses very seriously. If you
come across any illegal copies of our works, in any form, on the Internet, please
provide us with the location address or website name immediately so that we can
pursue a remedy.
Please contact us at
copyright@packtpub.com with a link to the suspected
pirated material.
We appreciate your help in protecting our authors, and our ability to bring you
valuable content.
Questions
You can contact us at questions@packtpub.com if you are having a problem
with any aspect of the book, and we will do our best to address it.
www.it-ebooks.info
KeyShot's Overview
Rendering in KeyShot is one of the easiest and most intuitive ways of creating
professional presentations of our projects. In this chapter we will learn how to
import our projects into KeyShot and consider the advantages and limitations
it has over traditional rendering packages.
In this chapter you will learn the following:
• KeyShot's basics and fundamentals
• Importing projects
• Getting familiar with the interface
Introducing KeyShot
Formerly known as HyperShot, KeyShot is an application developed by the
company Luxion, that is run today by professionals in various disciplines to deliver
images with hyperrealistic quality. KeyShot delivers physically accurate lighting and
a library of materials that allow us to experiment and make changes all through our
viewport in real time.
Whether we are engineers, artists, or designers, time is a precious element that we
are always racing against, and this is particularly true when it comes to rendering
3D data. On some occasions, the quality of our work is compromised as we need
to spend time learning complex new software. KeyShot has been designed with
simplicity in mind, allowing the user to create high-quality images while putting
aside the technical details.
www.it-ebooks.info

Không có nhận xét nào:

Đăng nhận xét